Credits and references
The design systems, research, and open-source projects that informed Liquid UI.
Liquid UI is an independent web implementation. It is not affiliated with, endorsed by, or sponsored by Apple Inc. or Aave Labs.
Apple design team
Apple created and introduced the Liquid Glass design language. Its platform controls, interaction behavior, material hierarchy, concentric geometry, lensing, and accessibility guidance are the primary design reference for this project.
We referred to:
- Liquid Glass technology overview
- Human Interface Guidelines: Materials
- Meet Liquid Glass
- Get to know the new design system
- Build a SwiftUI app with the new design
Apple's rendering technology and source code are proprietary. Liquid UI does not contain Apple framework code or claim pixel-identical rendering. It translates observable interaction principles using browser APIs.
Aave Labs design and engineering team
Aave Labs published Building Glass for the Web, which was the main engineering reference for the cross-browser refraction architecture.
That article informed our study of:
- Generated red-and-green displacement maps driving
feDisplacementMap. - Refracting intentional copies of component fills instead of sampling arbitrary page pixels.
- Computing a symmetric rounded-rectangle map by quadrants.
- Refreshing SVG filter identifiers for Safari.
- Using the same displacement model in WebGL when live video cannot pass through Safari's SVG filter pipeline.
Aave's article credits Abhijeet Singh for leading research and development, Lochie Axon for writing, Alex Vanderzon and Ana Howard for design direction, and the wider Aave Labs team for testing and refinement. We gratefully acknowledge their decision to publish the technique and browser findings.
Liquid UI's source was implemented independently for this project and is not an Aave component release.
Open-source foundations
- shadcn/ui for the open-code registry and distribution model.
- Radix Primitives for accessible Switch, Slider, and Tabs behavior.